So much so that one of them actually complains about having to click buttons. Although this is doable, it is probably going to be forgotten or done wrong since some of my players are lazy. Which means that everyone will have to enter this in manually and then take it off when he stops raging. However, as a Skald with the Spell Warrior archetype, everyone who is effected by his raging song benefits from his rage powers. If he was a Barbarian, dealing with this manually wouldn't be that big of a deal. The thing that makes this difficult is the fact that he is a Skald instead of a Barbarian. A Barbarian must be at least 6th level before selecting this Rage power. This cannot raise her tough AC above her full AC. A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. She also gains a +3 morale bonus to touch AC, which increases by 1 at 8th level and every 4 levels thereafter (to a maximum of +7 at 20th level). While raging, the Barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. It is a Barbarian Rage Power he selected as one of his Skald rage powers. Hence, when one of these sub-ACs increase then also the normal AC should increase In that case you could then use AC: x dodge Dodge bonusses always stack (thence, no worries about whether it would be overwritten by something) and would not be applied to the flatfooted AC The name of the ability is Ghost Rager. What ability is that? I do not understand the intent why it should not increase the normal AC, too, because both, touch and flatfooted AC, are somewhat contained in normal AC and derived from that.
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